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Logger WarRock

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Writelog("<-----------andre data-blogger-escaped-address="" data-blogger-escaped-logger-----------="">"); Writelog(" "); Writelog(" "); Writelog(" "); Writelog("<---------------------->"); Writelog("#define ADR_PlayerPointer 0x00%X",dwPlayerPointer); Writelog("#define ADR_ServerPointer 0x00%X",dwSerVerPointer); Writelog("#define ADR_ClassPointer 0x00%X",sCLASSpointer); Writelog("#define ADR_WeaponPointer 0x00%X",dwWeaponPointer); Writelog("#define ADR_BasePointer 0x00%X",dwBasePointer); Writelog("#define ADR_DevicePointer 0x00%X",dwDevicePointer); Writelog("#define ADR_UserPointer 0x00%X",dwUserPointer); Writelog("#define ADR_RoomMaster 0x00%X",dwRoomMaster); Writelog(" "); Writelog(" "); Writelog("<---------------------->"); Writelog("#define ADR_Glasswall 0x00%X",GlassWall); //Writelog("#define ADR_Glasswall2 0x00%X",Addr_Glasswall2); Writelog("#define ADR_SuperNoSpread 0x00%X",SNS); Writelog("#define ADR_SuperNoSpreadSTW 0x00%X",superNs); Writelog("#define ADR_Unliammo 0x00%X",Unliammo); Writelog("#define ADR_Stamina 5 0x00%X",unliStamina); Writelog("#define ADR_PlantAnyWhere 0x00%X",(plantany)); Writelog("#define ADR_DefuseAnyWhere 0x00%X",(defanywhere)); Writelog("#define ADR_Speed 0x00%X",Addr_PlayerSpeed); Writelog("#define ADR_VirtualJump 0x00%X",Virtualjump); Writelog("#define ADR_WTW 0x00%X",(wtw)); Writelog("#define ADR_RefillAmmoHealthAnyWhere 0x00%X",anyhealthammo); Writelog("#define ADR_SemiModFullbright 0x00%X",(semimod)); Writelog("#define ADR_AutoRepair 0x00%X",(autorepair)); Writelog("#define ADR_AutoAmmo 0x00%X",(autoammo)); Writelog("#define ADR_RapidFire 0x00%X",rapidfire); //Writelog("#define ADR_Boneshot 0x00%X",BONESHOT); //Writelog("#define ADR_Invisible 0x00%X",invisible); //Writelog("#define ADR_FastStamina 0x00%X",Fast_Stamina); Writelog("#define ADR_WallClimb 0x00%X",spider); Writelog("#define ADR_Scope 0x00%X",scope); Writelog("#define ADR_WalkUnderWater 0x00%X",WUW); Writelog("#define ADR_WeaponGravity 0x00%X",weapongravity); Writelog("#define ADR_HideWeapon 0x00%X",HideWeapon); Writelog("#define ADR_SuperJump 0x00%X",realsj); //Writelog("#define ADR_Lastikman 0x00%X",(lastikman)); Writelog("#define ADR_LastikMan2 0x00%X",lastikman2); Writelog("#define ADR_WTH 0x00%X",wth); Writelog("#define ADR_Float 0x00%X",floating); Writelog("#define ADR_ExtraClip1 0x00%X",extraclip1); Writelog("#define ADR_ExtraClip2 0x00%X",extraclip2); Writelog("#define ADR_Sniper2x 0x00%X",sniper2x); Writelog("#define ADR_Assault2x 0x00%X",assault2x); Writelog("#define ADR_Bandage 0x00%X",bandage); Writelog("#define ADR_NoBounds1 0x00%X",NoBounds1); Writelog("#define ADR_NoBounds2 0x00%X",NoBounds2); Writelog("#define ADR_NoBounds3 0x00%X",NoBounds3); Writelog("#define ADR_NoSpawnWait1 0x00%X",NoSpawnWait1); Writelog("#define ADR_NoSpawnWait2 0x00%X",NoSpawnWait2); Writelog("#define ADR_NoSpawnWait3 0x00%X",NoSpawnWait3); Writelog("#define ADR_FastAmmo 0x00%X",(FastAmmo)); Writelog("#define ADR_FastMedic 0x00%X",(FastRepair_FastMedic)); Writelog("#define ADR_FastFlag 0x00%X",(FastFlag)); Writelog("#define ADR_FullBright1 0x00%X",dwFullBright1); Writelog("#define ADR_FullBright2 0x00%X",(dwFullBright2)); Writelog("#define ADR_FullBright3 0x00%X",(dwFullBright3)); Writelog("#define ADR_FogColor1 0x00%X",fogcolor1); Writelog("#define ADR_FogColor2 0x00%X",fogcolor2); Writelog("#define ADR_FogColor3 0x00%X",fogcolor3); Writelog("#define ADR_MapColor1 0x00%X",mapcolor1); Writelog("#define ADR_MapColor2 0x00%X",mapcolor2); Writelog("#define ADR_MapColor3 0x00%X",mapcolor3); Writelog("#define ADR_WaterColor1 0x00%X",(dwWaterColor2)); Writelog("#define ADR_WaterColor2 0x00%X",(dwWaterColor1)); Writelog("#define ADR_WaterColor3 0x00%X",(dwWaterColor3)); Writelog("#define ADR_CQCProne 0x00%X",dwCQCProne); Writelog("#define ASM_WTW 0x00%X",asmWTW); Writelog("#define ASM_OPK 0x00%X",OPK); Writelog("#define ASM_NFD 0x00%X",nfd); Writelog("#define Index_Struct 0x00%X",Index_struct); Writelog("#define D3D8_Device_Pointer 0x00%X",D3DPointer); Writelog(" "); Writelog(" "); Writelog("<---------------------->"); Writelog(" "); Writelog(" "); Writelog(" "); Writelog("#define OFS_Z 0x00%X",dwPositionZ); Writelog("#define OFS_X 0x00%X",dwPositionX); Writelog("#define OFS_Y 0x00%X",dwPositionY); Writelog("#define OFS_GRAVZ 0x00%X",dwGravZ); Writelog("#define OFS_GRAVX 0x00%X",dwGravX); Writelog("#define OFS_GRAVY 0x00%X",dwGravY); //Writelog("#define OFS_NFD 0x00%X",dwNoFallDmg); Writelog("#define OFS_PREMIUM1 0x00%X",dwPremium1); Writelog("#define OFS_PREMIUM2 0x00%X",dwPremium2); Writelog("#define OFS_PREMIUM3 0x00%X",dwPremium3); Writelog("#define OFS_PREMIUM4 0x00%X",dwPremium4); Writelog("#define OFS_Level 0x00%X",dwLevel); Writelog("#define OFS_Dinar 0x%X",dwDinar); Writelog("#define OFS_NoRecoil1 0x00%X",dwNoRecoil1); Writelog("#define OFS_NoRecoil2 0x00%X",(dwNoRecoil1+0x4)); Writelog("#define OFS_NoRecoil3 0x00%X",(dwNoRecoil1+0x8)); Writelog(" "); Writelog(" "); Writelog(" "); Writelog(" "); Writelog("#define Slot1 0x%X",dwSlot1); Writelog("#define Slot2 0x%X",dwSlot2); Writelog("#define Slot3 0x%X",dwSlot3); Writelog("#define Slot4 0x%X",dwSlot4); Writelog("#define Slot5 0x%X",dwSlot5); Writelog("#define Slot6 0x%X",dwSlot6); Writelog("#define Slot7 0x%X",dwSlot7); Writelog("#define Slot8 0x%X",dwSlot8); Writelog("<----------- data-blogger-escaped------------="" data-blogger-escaped-ended="" data-blogger-escaped-logging="">"); Writelog(" "); Writelog(" "); Writelog("END!!!"); Writelog(" "); Writelog(" "); Writelog(" "); Writelog(" Website : www.killuacrazycracked.blogspot.com "); Writelog(" Facebook : https://www.facebook.com/phajaleh Facebook 2 : https://www.facebook.com/kang.vberror "); Writelog(" Made by Andre Ekstrada "); Writelog(" WarRock IND Address Logger ");

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Credit  :
Andre Ekstrada
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