Writelog("<-----------andre data-blogger-escaped-address="" data-blogger-escaped-logger-----------="">");
Writelog(" ");
Writelog(" ");
Writelog(" ");
Writelog("<---------------------->");
Writelog("#define ADR_PlayerPointer 0x00%X",dwPlayerPointer);
Writelog("#define ADR_ServerPointer 0x00%X",dwSerVerPointer);
Writelog("#define ADR_ClassPointer 0x00%X",sCLASSpointer);
Writelog("#define ADR_WeaponPointer 0x00%X",dwWeaponPointer);
Writelog("#define ADR_BasePointer 0x00%X",dwBasePointer);
Writelog("#define ADR_DevicePointer 0x00%X",dwDevicePointer);
Writelog("#define ADR_UserPointer 0x00%X",dwUserPointer);
Writelog("#define ADR_RoomMaster 0x00%X",dwRoomMaster);
Writelog(" ");
Writelog(" ");
Writelog("<---------------------->");
Writelog("#define ADR_Glasswall 0x00%X",GlassWall);
//Writelog("#define ADR_Glasswall2 0x00%X",Addr_Glasswall2);
Writelog("#define ADR_SuperNoSpread 0x00%X",SNS);
Writelog("#define ADR_SuperNoSpreadSTW 0x00%X",superNs);
Writelog("#define ADR_Unliammo 0x00%X",Unliammo);
Writelog("#define ADR_Stamina 5 0x00%X",unliStamina);
Writelog("#define ADR_PlantAnyWhere 0x00%X",(plantany));
Writelog("#define ADR_DefuseAnyWhere 0x00%X",(defanywhere));
Writelog("#define ADR_Speed 0x00%X",Addr_PlayerSpeed);
Writelog("#define ADR_VirtualJump 0x00%X",Virtualjump);
Writelog("#define ADR_WTW 0x00%X",(wtw));
Writelog("#define ADR_RefillAmmoHealthAnyWhere 0x00%X",anyhealthammo);
Writelog("#define ADR_SemiModFullbright 0x00%X",(semimod));
Writelog("#define ADR_AutoRepair 0x00%X",(autorepair));
Writelog("#define ADR_AutoAmmo 0x00%X",(autoammo));
Writelog("#define ADR_RapidFire 0x00%X",rapidfire);
//Writelog("#define ADR_Boneshot 0x00%X",BONESHOT);
//Writelog("#define ADR_Invisible 0x00%X",invisible);
//Writelog("#define ADR_FastStamina 0x00%X",Fast_Stamina);
Writelog("#define ADR_WallClimb 0x00%X",spider);
Writelog("#define ADR_Scope 0x00%X",scope);
Writelog("#define ADR_WalkUnderWater 0x00%X",WUW);
Writelog("#define ADR_WeaponGravity 0x00%X",weapongravity);
Writelog("#define ADR_HideWeapon 0x00%X",HideWeapon);
Writelog("#define ADR_SuperJump 0x00%X",realsj);
//Writelog("#define ADR_Lastikman 0x00%X",(lastikman));
Writelog("#define ADR_LastikMan2 0x00%X",lastikman2);
Writelog("#define ADR_WTH 0x00%X",wth);
Writelog("#define ADR_Float 0x00%X",floating);
Writelog("#define ADR_ExtraClip1 0x00%X",extraclip1);
Writelog("#define ADR_ExtraClip2 0x00%X",extraclip2);
Writelog("#define ADR_Sniper2x 0x00%X",sniper2x);
Writelog("#define ADR_Assault2x 0x00%X",assault2x);
Writelog("#define ADR_Bandage 0x00%X",bandage);
Writelog("#define ADR_NoBounds1 0x00%X",NoBounds1);
Writelog("#define ADR_NoBounds2 0x00%X",NoBounds2);
Writelog("#define ADR_NoBounds3 0x00%X",NoBounds3);
Writelog("#define ADR_NoSpawnWait1 0x00%X",NoSpawnWait1);
Writelog("#define ADR_NoSpawnWait2 0x00%X",NoSpawnWait2);
Writelog("#define ADR_NoSpawnWait3 0x00%X",NoSpawnWait3);
Writelog("#define ADR_FastAmmo 0x00%X",(FastAmmo));
Writelog("#define ADR_FastMedic 0x00%X",(FastRepair_FastMedic));
Writelog("#define ADR_FastFlag 0x00%X",(FastFlag));
Writelog("#define ADR_FullBright1 0x00%X",dwFullBright1);
Writelog("#define ADR_FullBright2 0x00%X",(dwFullBright2));
Writelog("#define ADR_FullBright3 0x00%X",(dwFullBright3));
Writelog("#define ADR_FogColor1 0x00%X",fogcolor1);
Writelog("#define ADR_FogColor2 0x00%X",fogcolor2);
Writelog("#define ADR_FogColor3 0x00%X",fogcolor3);
Writelog("#define ADR_MapColor1 0x00%X",mapcolor1);
Writelog("#define ADR_MapColor2 0x00%X",mapcolor2);
Writelog("#define ADR_MapColor3 0x00%X",mapcolor3);
Writelog("#define ADR_WaterColor1 0x00%X",(dwWaterColor2));
Writelog("#define ADR_WaterColor2 0x00%X",(dwWaterColor1));
Writelog("#define ADR_WaterColor3 0x00%X",(dwWaterColor3));
Writelog("#define ADR_CQCProne 0x00%X",dwCQCProne);
Writelog("#define ASM_WTW 0x00%X",asmWTW);
Writelog("#define ASM_OPK 0x00%X",OPK);
Writelog("#define ASM_NFD 0x00%X",nfd);
Writelog("#define Index_Struct 0x00%X",Index_struct);
Writelog("#define D3D8_Device_Pointer 0x00%X",D3DPointer);
Writelog(" ");
Writelog(" ");
Writelog("<---------------------->");
Writelog(" ");
Writelog(" ");
Writelog(" ");
Writelog("#define OFS_Z 0x00%X",dwPositionZ);
Writelog("#define OFS_X 0x00%X",dwPositionX);
Writelog("#define OFS_Y 0x00%X",dwPositionY);
Writelog("#define OFS_GRAVZ 0x00%X",dwGravZ);
Writelog("#define OFS_GRAVX 0x00%X",dwGravX);
Writelog("#define OFS_GRAVY 0x00%X",dwGravY);
//Writelog("#define OFS_NFD 0x00%X",dwNoFallDmg);
Writelog("#define OFS_PREMIUM1 0x00%X",dwPremium1);
Writelog("#define OFS_PREMIUM2 0x00%X",dwPremium2);
Writelog("#define OFS_PREMIUM3 0x00%X",dwPremium3);
Writelog("#define OFS_PREMIUM4 0x00%X",dwPremium4);
Writelog("#define OFS_Level 0x00%X",dwLevel);
Writelog("#define OFS_Dinar 0x%X",dwDinar);
Writelog("#define OFS_NoRecoil1 0x00%X",dwNoRecoil1);
Writelog("#define OFS_NoRecoil2 0x00%X",(dwNoRecoil1+0x4));
Writelog("#define OFS_NoRecoil3 0x00%X",(dwNoRecoil1+0x8));
Writelog(" ");
Writelog(" ");
Writelog(" ");
Writelog(" ");
Writelog("#define Slot1 0x%X",dwSlot1);
Writelog("#define Slot2 0x%X",dwSlot2);
Writelog("#define Slot3 0x%X",dwSlot3);
Writelog("#define Slot4 0x%X",dwSlot4);
Writelog("#define Slot5 0x%X",dwSlot5);
Writelog("#define Slot6 0x%X",dwSlot6);
Writelog("#define Slot7 0x%X",dwSlot7);
Writelog("#define Slot8 0x%X",dwSlot8);
Writelog("<----------- data-blogger-escaped------------="" data-blogger-escaped-ended="" data-blogger-escaped-logging="">");
Writelog(" ");
Writelog(" ");
Writelog("END!!!");
Writelog(" ");
Writelog(" ");
Writelog(" ");
Writelog(" Website : www.killuacrazycracked.blogspot.com ");
Writelog(" Facebook : https://www.facebook.com/phajaleh Facebook 2 : https://www.facebook.com/kang.vberror ");
Writelog(" Made by Andre Ekstrada ");
Writelog(" WarRock IND Address Logger ");